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No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let’s Face It Super Mario is Perfect! When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog. When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
Updated the Adidas Ankle Brace to match its real-life counterpart velcro now faces out. Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
Records will now be shown with the correct values when loading into quick matches online. Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend. Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
PC Support for resolutions has been added. PC Support for adjusting controller vibration has been added into the VideoSettings. Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU. Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
Also made it easier to dribble walk in general. Disabled technical fouls due to excessive timeouts in online games to prevent griefing. Fixed overpowered behind-the-back dribble moves. Addressed several cases of control unresponsiveness in the dribbling system. Tuned interior and contact shot success for more predictable outcomes.
Reduced contact dunk frequency for Posterizers in all game modes. Several improvements made to balance offensive and defensive rebounding. Corrected a case where block inputs were being dropped near the basket. Increased the frequency of reaching fouls. Tuned defensive closeout speed and effectiveness. The shot meter is now enabled during free throw situations. Reduced the frequency of moving screen violations. Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
Changed the default setting for Defensive Assist online to 50 to help with on-ball defense. Re-worked the shot fatigue system to take more factors into account to better simulate real life. Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
Force receivers to play standing catches on check-ball passes. Fixed several cases of rebounding goaltends being called too frequently. Improvements to passing and catching into the post. Made passers more aware of defenders behind them when selecting pass animations.
Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center. Prevent post players from auto pump faking from dropsteps. Improved Deny Ball movement when Out of Position. Improved the responsiveness of the Right Stick defensive Quick Steps. Fixed on-ball defense facing when out of position and really close to the ball handler. Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
Made it easier to control your player during the 2K Camera flip transition. Improved post shot selection for AI-controlled players to better match their tendencies.
Reduced the frequency of steals in perimeter body-ups.
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Removed dribble drive stutter that was occasionally playing in the wrong situations. According to game websites, NBA 2K15 will also be releasing a Patch 4 update for PS4 and PC in the near future to fix previously complained-about shoe glitch, and improve game stability. Made passers more aware of defenders behind them when selecting pass animations. Re-worked the shot fatigue system to take more factors into account to better simulate real life.